Originally Posted by BP
I'll stick with the Xbox 360 and it's soon to be released gesture recognition cameras.
While it doesn't surprise me that MS is also jumping on the motion sensing bandwagon like Sony... the problem I see with the X360's camera setup, is that it will require every game that uses it to be played while standing, fairly close to the tv/cameras, and using relatively exaggerated motions.
Reason being, this detects motion by sight, rather than motion sensors. The cameras have to see the motion, so sitting on your couch 10-15+ feet from your tv/cameras, moving your hand in small gestures isn't going to be picked up by the cameras at all. Larger motions might be sporadically registered as more than just random background movement (as I'm sure they're going to need to apply some filtering to the perceived images in order to keep background movement from affecting the motion/gestures used in the games).
One remedy would be to provide extra long cables for the cameras, so they can be moved closer to you, though I'm not sure what the maximum length of cable for HD quality video (assuming they're going to go that route, and not standard video cameras on an HD gaming platform) is, without degrading the signal. I would guess around 6' without some form of signal booster.
I don't see it being used for more than novelty games, much like the Eye-Toy was for PS2. And like the new PS3 controller, this is more of a "me too" device. But like they say, imitation is the sincerest form of flattery