Wii console videos showing controller usage - DFWstangs Forums
 
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post #1 of 7 (permalink) Old 06-19-2006, 02:02 PM Thread Starter
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post #2 of 7 (permalink) Old 06-19-2006, 02:26 PM
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Looks like something kids are gonna love. I'm personally to lazy to waste that much energy. I would rather keep the control and not move one inch.


On a side note. I think it's bs that sony made the same exact controller.
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post #3 of 7 (permalink) Old 06-19-2006, 02:49 PM
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The videos that show the crazy, exaggerated movements, are just that... exaggerated. The wiimote can be calibrated for finer/smaller movements, so you can sit down and play like you normally would.

Most games actually announced are better played sitting down anyway. The Wii Sports title is the one exception I can think of, that really gets you in the game with the large range of motions you can perform. But then, the Wii Sports are simple quick sports games that are more party oriented (like Dance Dance Revolution type games), and not requiring extensive grind sessions and extended play time.

Then there's the accessories, like the standard controller pad (and if I remember correctly it will work with GC controllers (including the Wavebird)), to control Wii games that favor a more traditional control style, gun attachements, etc.

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post #4 of 7 (permalink) Old 06-19-2006, 04:33 PM
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I'll stick with the Xbox 360 and it's soon to be released gesture recognition cameras.

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post #5 of 7 (permalink) Old 06-19-2006, 04:50 PM
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The Wii is going to be sitting right next to my 360 after its release.

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post #6 of 7 (permalink) Old 06-20-2006, 09:45 AM
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Quote:
Originally Posted by BP
I'll stick with the Xbox 360 and it's soon to be released gesture recognition cameras.
While it doesn't surprise me that MS is also jumping on the motion sensing bandwagon like Sony... the problem I see with the X360's camera setup, is that it will require every game that uses it to be played while standing, fairly close to the tv/cameras, and using relatively exaggerated motions.

Reason being, this detects motion by sight, rather than motion sensors. The cameras have to see the motion, so sitting on your couch 10-15+ feet from your tv/cameras, moving your hand in small gestures isn't going to be picked up by the cameras at all. Larger motions might be sporadically registered as more than just random background movement (as I'm sure they're going to need to apply some filtering to the perceived images in order to keep background movement from affecting the motion/gestures used in the games).

One remedy would be to provide extra long cables for the cameras, so they can be moved closer to you, though I'm not sure what the maximum length of cable for HD quality video (assuming they're going to go that route, and not standard video cameras on an HD gaming platform) is, without degrading the signal. I would guess around 6' without some form of signal booster.

I don't see it being used for more than novelty games, much like the Eye-Toy was for PS2. And like the new PS3 controller, this is more of a "me too" device. But like they say, imitation is the sincerest form of flattery

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post #7 of 7 (permalink) Old 06-20-2006, 06:42 PM
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This is going to be Nintendo's comeback. Can't wait to play Mario again.

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